
Hyper-interactive environments Section II, #10 PvP Warfields Section IV Section VIc6a, & #29 Faction Section VIII), navies (thoroughly examined in #4 Warfields, ideas from #14 Terrain, #26 Tradeskills In #4 Hyper-interactive environments Section V, concepts from #10 PvP There are no SECTIONS on siege warfare (rigorously described
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Comment below w/ a Gmail account (JK, contributor flagged only & I've no idea how to adjust that to non-contributor). IVb1-b2 Section V & VI-IX, *#4 Hyper-interactive environment Section II & V & VIII-XXVII, #5 Alternate Advancements Section II-VI, #6 Contested dungeons Section V-VI, #7 Dieties Section II-IV, #8 Public Quests, *#9 Overland PvP Section I-XXII, #10 PvP Warfields Section I & Section IIa-b, #11 Robust equipment appearance Section III-VII, #12 Character creation customization II-III, #13 Cities Section VI-XXIX, #14 Terrain Section I-VXIII (25,970 characters), #15 Politics Section IX-X, #16 Battlegrounds Section VI, #17 Ladder System Section IIa-d, #18 Exile Section II, #19 Raiding Section IV, #20 Communication Section III, #21 User Interface Section II-XXX, #22 Vanity, lore/fantasy immersion Section I-XXIV, #23 Cross-server Section II-IV, #24 F2P, #25 Artificial Intelligence Section III-XI, #26 Tradeskills Section VIc1-c6 & d1-d6 & e-f & VII-XI, *#27 Quests Section I & VIII- XVII, #29 Faction, #31-40 "We SHOULD see", #41 Stocks, Controversial Concepts, Piquing Non-essentials, #42a Example commercials for "EverQuest Next", #42b The Sextumverate, LFG/Anonymous flagging tips, #42c EverQuest 3 SHOULD NOT be named "EverQuest Next", Re: Movie Names vs EverQuest Next, Pessimistic doubts on SOE's record, 13 Reformed SOE Forums Complications, Realistic Creative Direction, Re: Instances-PlanetSide 2-My Essentials-No Levels-Foraged Spells/CAs, My gaming background, & #43 Suggested charities to sponsor). 08-04-2013 (#1 DO NOT reduce classes Section II & VI, #3 Mounts Section
